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Computer-based learning: games as an instructional strategy.

J Blake1, J Goodman

  • 1College of Nursing, Prairie View A&M University, Houston, Texas, USA.

The ABNF Journal : Official Journal of the Association of Black Nursing Faculty in Higher Education, Inc
|July 20, 1999
PubMed
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Computer games are a creative teaching strategy that improves learning and problem-solving skills. Implementing gaming strategies in the classroom leads to positive educational outcomes and makes learning more engaging.

Area of Science:

  • Educational Technology
  • Game-Based Learning

Background:

  • Traditional teaching methods can sometimes fail to engage students.
  • There is a growing interest in innovative pedagogical approaches.

Purpose of the Study:

  • To explore the development and implementation of computer games as an instructional strategy.
  • To highlight the positive outcomes associated with using games in education.

Main Methods:

  • Focus on the design and integration of computer-based games for educational purposes.
  • Review of existing literature and case studies on game-based learning.

Main Results:

  • Computer games serve as a creative strategy to enhance learning and problem-solving abilities.
  • Educational games can make the learning process more interesting, stimulating, and enjoyable for students.

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Conclusions:

  • The integration of computer games as an instructional strategy yields positive results in educational settings.
  • Gaming strategies offer a viable and effective approach to improve student engagement and academic performance.