The effect of practice on component submovements is dependent on the availability of visual feedback
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Updated: Oct 13, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
1School of Sport, Health and Physical Education Sciences, University of Wales, Bangor, Gwynedd, UK.
Abstract:
Participants (N = 16) were given extensive practice (1,500 trials) on a perceptual-motor aiming task. The full-vision (FV) group practiced with vision of their response cursor, whereas the no-vision (NV) group practiced in a condition without vision. Movements were made as quickly and accurately as possible, and knowledge of results (KR) was provided. The authors tested the importance of vision early and late in practice by transferring participants to the NV condition without KR. The effects of practice differed between the two conditions. The FV group increased the speed of initial impulse to get to the target quickly, then relied on vision to make discrete error corrections. Transfer tests revealed that reliance on vision remained after extensive practice. For the NV group, practice effects were associated with a reduction in the extent to which discrete error corrections were produced.
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