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The development of an interactive game-based tool for learning surgical management algorithms via computer.
Barry D Mann1, Benjamin M Eidelson, Steven G Fukuchi
1Department of Surgery, MCP/Hahnemann University, 3300 Henry Ave., Philadelphia, PA 19129, USA. barry.mann@drexel.edu
American Journal of Surgery
|April 12, 2002
Summary
This study developed a computer-based breast disease game for medical education. The educational game significantly improved student test scores and was positively received for its engaging approach to learning patient work-up algorithms.
Area of Science:
- Medical Education Technology
- Surgical Training Simulation
- Digital Health Learning
Background:
- Previous work established computer-assisted board games for medical education.
- Transitioning to a fully computerized game enhances accessibility and simulation fidelity for patient scenarios.
Purpose of the Study:
- To develop and evaluate a computer-based game for surgical education, specifically focusing on breast disease.
- To assess the impact of the game on student learning and its perceived value as an educational tool.
Main Methods:
- A general game model was created using Microsoft Visual Basic.
- A breast module was developed incorporating 3-D models, radiographs, and pathology images, with an animated facilitator.
- Thirty-three students participated, completing pre- and post-game tests and surveys.
Main Results:
- Mean test scores improved significantly from 6.43 to 7.14 (P = 0.006).
- Student surveys indicated strong agreement on the game's value for increasing knowledge of breast disease.
- The game's approach to simulating multiple patient work-ups was recognized as beneficial for learning algorithms.
Conclusions:
- The computer game model is effective for surgical education, exemplifying problem-based learning.
- The game requires students to gather information and reason independently to solve problems.
- Modular development allows for expansion to cover diverse diagnostic areas.