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Related Concept Videos

Fixed Action Patterns01:06

Fixed Action Patterns

A fixed action pattern (FAP) is a specific, hard-wired sequence of behaviors that occurs in response to an external stimulus, called a sign stimulus. The behavior is “fixed” because it is essentially unchangeable—proceeding similarly across individuals of a species every time it occurs.

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Related Experiment Video

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Action video game modifies visual selective attention.

C Shawn Green1, Daphne Bavelier

  • 1Department of Brain and Cognitive Sciences, Center for Visual Science, University of Rochester, Rochester, New York 14627, USA.

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|May 30, 2003
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Summary
This summary is machine-generated.

Playing action video games enhances a variety of visual skills, unlike traditional perceptual learning which is task-specific. This suggests video games can broadly improve visual attention and performance.

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Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Video game playing is widespread, raising questions about its impact on perceptual and motor skills.
  • Altered visual environments can modify the visual system, but perceptual learning typically shows task-specific improvements with limited generalization.
  • Action video game playing may offer a unique form of training with broader effects on visual abilities.

Purpose of the Study:

  • To investigate whether action video game playing influences a range of visual skills beyond task-specific training.
  • To compare visual attention skills in habitual action video game players versus non-players.
  • To determine if training on action video games can induce improvements in visual skills for non-players.

Main Methods:

  • Four experiments compared visual attention aspects between habitual video game players and non-players.
  • A fifth experiment involved non-players undergoing training with an action video game.
  • Performance was assessed before and after the training period for the non-player group.

Main Results:

  • Habitual action video game players demonstrated significant differences in various visual attention skills compared to non-players.
  • Non-players who trained on an action video game showed marked improvements in their visual abilities post-training.
  • These findings indicate that playing action video games can lead to generalized enhancements in visual processing.

Conclusions:

  • Action video game playing is capable of altering and improving a broad spectrum of visual skills.
  • Unlike traditional perceptual learning, the benefits of action video games generalize across different visual tasks.
  • This research highlights the potential of video games as a tool for enhancing visual attention and cognitive performance.