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Attitude of schizophrenics to computer videogames
S Samoilovich1, C Riccitelli, A Schiel
1Fundación de Investigaciones Psiquiátricas, Buenos Aires, Argentina.
Psychopathology
|January 1, 1992
Summary
Computer videogames show promise for assessing chronic schizophrenia patients. Most patients enjoyed the sessions, with performance correlating to IQ, suggesting potential for evaluation and motivation.
Area of Science:
- Psychiatry
- Human-Computer Interaction
- Cognitive Science
Background:
- Schizophrenia presents challenges in patient evaluation and engagement.
- Traditional psychometric tests may not fully capture patient responses or motivation.
Purpose of the Study:
- To assess the initial attitude of chronic schizophrenic patients towards computer videogames.
- To explore the utility of videogames for evaluating patient responses and for psychologic testing.
Main Methods:
- Ten patients with chronic schizophrenia participated in a computer videogame session.
- Cooperation and performance were compared using videogames and the Wechsler Adult Intelligence Scale (WAIS).
Main Results:
- Six out of ten patients enjoyed the videogame experience and desired to repeat it.
- Videogame performance showed a stronger correlation with the execution test IQ than with the verbal test IQ.
Conclusions:
- Computer videogames may serve as a valuable tool for evaluating attitudes and responses in schizophrenia patients.
- Videogames offer potential for psychologic testing, motivation, and reward in this population.