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A hybrid fuzzy logic/constraint satisfaction problem approach to automatic decision making in simulation game models
Sverre Braathen1, Ole Jakob Sendstad
1Norwegian Defense Research Establishment, Norway. sbr@ffi.no
Summary
This study introduces a hybrid fuzzy logic (FL) and constraint satisfaction problem (CSP) approach for automatic decision-making in complex simulation games. The novel FL/CSP agents effectively mimic human expert behavior in military simulations, demonstrating broad applicability.
Area of Science:
- Artificial Intelligence
- Computational Game Theory
- Simulation Modeling
Background:
- Developing AI decision-making that mimics human experts in complex simulations is challenging.
- Existing methods may not adequately capture nuanced decision processes in dynamic environments.
- Military headquarters decision-making provides a relevant model for complex strategic choices.
Purpose of the Study:
- To design and evaluate a hybrid fuzzy logic (FL) and constraint satisfaction problem (CSP) decision agent for simulation games.
- To test the general applicability of the FL/CSP agent in diverse simulation environments.
- To demonstrate the agent's ability to approximate human expert decision-making.
Main Methods:
- A hybrid approach combining fuzzy logic (FL) and constraint satisfaction problem (CSP) for decision agent design.
- Modeling military headquarters decision processes to inform agent variable selection and rulebases.
- Application and testing of the FL/CSP agent in two distinct simulation games: an air campaign game and a network flow stochastic board game.
Main Results:
- The hybrid FL/CSP decision agent demonstrated effective performance in both tested simulation games.
- The design proved generally applicable, even in a complex board game with a vast action set.
- Successful training of automatic FL/CSP decision agents against defined performance measures was achieved.
Conclusions:
- The hybrid fuzzy logic and constraint satisfaction problem approach offers a robust method for automatic decision-making in complex simulation models.
- This design effectively approximates human expert behavior, showing promise for advanced AI in strategic simulations.
- Further research can explore expanded applications and refinements of the FL/CSP agent training and performance.