Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

An intestinal surgery simulator: real-time collision processing and visualization.

Laks Raghupathi1, Laurent Grisoni, François Faure

  • 1GRAVIR/IMAG lab, 655 ave. de l'Europe, 38334 Montbonnet, France. laks@imag.fr

IEEE Transactions on Visualization and Computer Graphics
|November 6, 2004
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Major Quadriceps Gap After Neglected Patellar Sleeve Fracture in a Child: A Case Report.

JBJS case connector·2026
Same author

Adding lateral retinacular release to medial patellofemoral ligament reconstruction reconstruction has no effect on patellar height: A prospective randomised controlled trial.

Knee surgery, sports traumatology, arthroscopy : official journal of the ESSKA·2025
Same author

Lateral Retinacular Release During MPFL Reconstruction: A Randomized Clinical Trial.

The American journal of sports medicine·2025
Same author

Does the use of shortened stems reduce early femoral complications in total hip arthroplasty using the direct anterior approach?

Arthroplasty (London, England)·2025
Same author

Inside-out repair of bucket-handle meniscal tears in young patients: Long-term effectiveness in a high-risk population.

Orthopaedics & traumatology, surgery & research : OTSR·2025
Same author

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.

IEEE transactions on visualization and computer graphics·2024
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

This study introduces a virtual reality (VR) trainer for colon cancer surgery, enhancing surgeon training with interactive 3D organ models and real-time simulation for improved surgical skills.

Area of Science:

  • Medical Simulation
  • Surgical Training
  • Virtual Reality

Background:

  • Colon cancer surgery requires precise manipulation of complex anatomical structures.
  • Current surgical training methods may lack immersive, interactive elements for practicing complex procedures.
  • Virtual reality (VR) offers a potential platform for realistic surgical simulation.

Purpose of the Study:

  • To develop an interactive VR-based trainer for colon cancer removal surgery.
  • To enable surgeons to virtually manipulate and interact with anatomical structures during simulated procedures.
  • To improve surgical training by providing a realistic and engaging simulation environment.

Main Methods:

  • Real-time animation of the small intestine and mesentery for interactive manipulation.

Related Experiment Videos

  • Stochastic approach for fast collision detection in deformable, self-colliding virtual organs.
  • Generalized cylinders and adaptive sampling for efficient, high-performance rendering of intestinal structures.
  • Integration of 3D skinning features for GPU-accelerated rendering and guaranteed frame rates.
  • Main Results:

    • Successful real-time animation and interaction with virtual intestinal and mesenteric tissues.
    • Efficient collision detection and response mechanisms for deformable objects.
    • High-performance rendering of intestinal models with improved tessellation and no self-intersection.
    • Positive quantitative simulation results and qualitative feedback from surgeons.

    Conclusions:

    • The developed VR trainer effectively simulates colon cancer removal procedures.
    • The system enhances surgical training through interactive visualization and manipulation of virtual anatomy.
    • The innovative rendering and simulation methods contribute to a realistic and efficient VR surgical training experience.