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Practical Occluder Generation for Mobile Games
IEEE Transactions on Visualization and Computer Graphics
|June 23, 2026
Summary
This study introduces an automated method for generating efficient 3D game models called occluders. This technique speeds up real-time rendering by reducing polygon count while maintaining accurate visibility testing.
Area of Science:
- Computer Graphics
- Real-time Rendering
- Geometric Modeling
Background:
- Occlusion culling is vital for real-time rendering performance in games.
- Simplified proxy geometry (occluders) is used for efficient visibility testing.
- Manual occluder creation is time-consuming and labor-intensive.
Purpose of the Study:
- To present a fast, fully automated method for generating high-quality occluders.
- To address the challenges of creating low-polygon, conservative, and accurate occluders for game assets.
- To bridge the gap between academic research and practical game development needs.
Main Methods:
- A two-stage approach for robust occluder generation.
- Novel inward offset mesh computation strategy.
- Conservative simplification using a new variant of Quadric Error Metrics (QEM).
Main Results:
- The method effectively handles noisy and complex geometry.
- Generates production-ready occluders rapidly (in seconds).
- Achieves significant triangle reduction while preserving occlusion fidelity.
Conclusions:
- The automated approach offers a practical and scalable solution for occluder generation.
- Improves efficiency in real-time rendering for mobile games.
- Enables faster development cycles for game assets.
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