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The GAME(Cycle) exercise system: comparison with standard ergometry.

Shirley G Fitzgerald1, Rory A Cooper, Tricia Thorman

  • 1Department of Rehabilitation Science and Technology, School of Health and Rehabilitation Sciences, University of Pittsburgh, Pittsburgh, Pennsylvania, USA. sgf9@pitt.edu

The Journal of Spinal Cord Medicine
|January 15, 2005
PubMed
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The GAME(Cycle) system, an arm ergometer interface with a computer game, increases energy expenditure similar to traditional arm ergometry for wheelchair users. Perceived exertion levels remained comparable between the two exercise methods.

Area of Science:

  • Rehabilitation engineering
  • Exercise physiology
  • Human-computer interaction

Background:

  • Physical activity is crucial for health, but accessible and engaging exercise options are limited for wheelchair users.
  • Traditional exercise regimes can be physically or psychologically challenging and often lack motivation.
  • An innovative interface, GAME(Cycle), was developed to enhance exercise engagement through computer game integration.

Purpose of the Study:

  • To evaluate if the GAME(Cycle) system provides a similar exercise effect to standard arm ergometry.
  • To compare perceived exertion levels between the GAME(Cycle) system and arm ergometry.
  • To gather user impressions of the GAME(Cycle) system.

Main Methods:

  • Thirteen wheelchair users participated in two 19-minute exercise sessions.

Related Experiment Videos

  • One session utilized the GAME(Cycle) system, while the other used a standard arm ergometer without the game.
  • Physiological data (VO2, VCO2) and perceived exertion were recorded for both sessions.
  • Main Results:

    • Significant increases in oxygen consumption (VO2) and carbon dioxide production (VCO2) were observed when using the GAME(Cycle) system compared to arm ergometry alone (P = 0.03 and P = 0.02, respectively).
    • No significant differences in perceived exertion were found between the two exercise conditions.

    Conclusions:

    • The GAME(Cycle) system demonstrates comparable energy expenditure to traditional arm ergometry.
    • Further research is recommended with sedentary populations to fully ascertain the exercise effects and perceived exertion of the GAME(Cycle) system.