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Updated: Aug 6, 2026

The Measurement and Treatment of Suppression in Amblyopia
Published on: December 14, 2012
Modified virtual reality technology for treatment of amblyopia
R M Eastgate1, G D Griffiths, P E Waddingham
1Virtual Reality Applications Research Team (VIRART), University of Nottingham, UK. richard.eastgate@nottingham.ac.uk
Purpose:
The conventional patching/occlusion treatment for amblyopia sometimes gives disappointing results for a number of reasons: it is unpopular, prolonged, frequently resulting in poor or noncompliance, and also disrupts fusion. The aim of this research was to develop a novel virtual-reality (VR)-based display system that facilitates the treatment of amblyopia with both eyes stimulated simultaneously.
Methods:
We have adopted a multidisciplinary approach, combining VR expertise with a team of ophthalmologists and orthoptists to develop the Interactive Binocular Treatment (I-BiT) system. This system incorporates adapted VR technology and specially written software providing interactive 2D and 3D games and videos to the patient via a stereo (binocular) display, and a control screen for the clinician.
Results:
We developed a prototype research system designed for treatment of amblyopia in children.
Conclusions:
The result is a novel way to treat amblyopia, which allows binocular treatment. It is interactive, and as it is partially software based, can be adapted to suit the age/ability, and needs of the patient. This means that the treatment can be made captivating and enjoyable. Further research is on-going to determine the efficacy of this new modality in the treatment of amblyopia.

