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Starting research in interaction design with visuals for low-functioning children in the autistic spectrum: a
Narcís Parés1, Anna Carreras, Jaume Durany
1Audiovisual Institute, Universitat Pompeu Fabra, Barcelona, Spain. npares@iua.upf.edu
Summary
Designing interactive applications for persons with autism spectrum (PAS) is challenging. This study focused on creating a fun, engaging application using abstract 2D graphics to provide users with a sense of agency and control.
Area of Science:
- Human-Computer Interaction
- Autism Spectrum Disorder Research
- Interactive Design
Background:
- Designing interactive systems for persons with autism spectrum (PAS) presents unique challenges.
- Key questions remain regarding user typification, engagement, and appropriate visual stimuli.
- Existing research often lacks answers for effective interaction design for this population.
Purpose of the Study:
- To design a 'fun application' for persons with autism spectrum (PAS), prioritizing user agency and control.
- To explore the effectiveness of abstract, 2D computer graphics in an interactive setting.
- To avoid setting therapeutic or educational goals, focusing instead on engagement.
Main Methods:
- Utilized geometric, abstract, two-dimensional (2D), real-time computer graphics.
- Implemented a full-body, non-invasive, interactive space for user engagement.
- Focused on providing users with a sense of control within the interaction dialogue.
Main Results:
- The project, MEDIATE, yielded extremely encouraging results.
- The use of abstract 2D graphics in an interactive space proved effective.
- Users experienced a sense of agency and control during interaction.
Conclusions:
- Abstract, 2D computer graphics can be successfully employed in interactive applications for persons with autism spectrum (PAS).
- Providing users with a sense of agency and control is crucial for engagement.
- Further research is warranted to explore the potential of such applications.