Recovering facial shape using a statistical model of surface normal direction.

William A P Smith1, Edwin R Hancock

  • 1Department of Computer Science, University of York, UK. wsmith@cs.york.ac.uk

Summary

This study integrates a statistical facial shape model into shape-from-shading for accurate 3D facial reconstruction. The method effectively recovers detailed facial geometry from 2D images using combined constraints.

Related Concept Videos

Bending of Curved Members - Neutral Surface01:16

Bending of Curved Members - Neutral Surface

In curved beams, unlike straight beams, the stress distribution across the cross-section is not uniform due to the beam's curvature. This non-uniformity arises because the neutral axis, where stress is zero, does not align with the centroid of the section. In a curved beam, the strain varies along the section as a function of the distance from the neutral axis.
Consider the curved member described in the previous lesson. According to Hooke's law, which relates stress to strain within the...
Muscles for Facial Expressions01:14

Muscles for Facial Expressions

The craniofacial muscles are a collection of approximately 20 thin skeletal muscles situated beneath the skin of the face and scalp. These muscles, primarily responsible for the vast array of human facial expressions, originate from the bones or fibrous structures of the skull and extend outwards to connect with the skin. While most skeletal muscles in the body are enveloped in thick fascia, facial muscles generally have a more delicate fascial covering, with the buccinator muscle being a...
Curvilinear Motion: Normal and Tangential Components01:27

Curvilinear Motion: Normal and Tangential Components

When a car traverses a curved road, its motion can be elucidated by breaking it down into tangential and normal components. The car-centric coordinates attached to the vehicle move with it.
The positive direction of the t-axis aligns with the increasing position of the car along the curved path, denoted by the unit vector ut. Simultaneously, the n-axis, perpendicular to the t-axis, dissects the curved path into differential arc segments, each forming the arc of a circle with a radius of...
Parametric Surfaces01:30

Parametric Surfaces

A parametric surface in three-dimensional space is defined through a vector-valued function\begin{equation*}\mathbf{r}(u, v) = x(u, v)\mathbf{i} + y(u, v)\mathbf{j} + z(u, v)\mathbf{k}\end{equation*}where u and v are parameters within a specified domain D in the uv-plane. The functions x(u, v), y(u, v), and z(u, v) define the coordinates of points on the surface. As u and v vary over D, the position vector r(u, v) traces a continuous surface in space. This parametric representation is essential...
Facial Feedback Hypothesis01:24

Facial Feedback Hypothesis

Charles Darwin proposed that facial expressions are an evolutionary adaptation for communication. He argued that these expressions are not influenced by culture but are universal across species. For example, a snarling expression with exposed teeth signals a threat in many animals, including humans. Darwin also suggested that displaying an emotion can intensify the feeling. Smiling, for example, could enhance one's sense of happiness. This idea laid the foundation for understanding the role of...
Tangent Planes to a Parametric Surface01:22

Tangent Planes to a Parametric Surface

A tangent plane provides a linear approximation to a curved surface at a specific point, capturing the local behavior of the surface. It can be understood as the plane that just touches the surface at that point and is defined by the tangent directions of curves lying on the surface. These tangent directions arise naturally when the surface is described parametrically, allowing systematic construction of the plane.For a surface expressed in parametric form, the position of any point is...