Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Blinding01:11

Blinding

Blinding is a commonly used method of not telling participants which treatment a subject is receiving. Blinding is a critical part of a randomized control trial or RCT. It reduces the bias that affects the results. In an RCT, blinding is used in the form of a placebo. A placebo effect occurs when untreated subjects falsely believe they have received the treatment and report improved symptoms. A placebo or a dummy treatment is administered to subjects to negate the bias caused by such an effect.

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Dynamic Eyebox Steering for Improved Pinlight AR Near-Eye Displays.

IEEE transactions on visualization and computer graphics·2025
Same author

Explicit Correspondence Matching for Generalizable Neural Radiance Fields.

IEEE transactions on pattern analysis and machine intelligence·2025
Same author

Temporally Multi-Scale Sparse Self-Attention for Physical Activity Data Imputation.

Proceedings of machine learning research·2024
Same author

Ego4D: Around the World in 3,600 Hours of Egocentric Video.

IEEE transactions on pattern analysis and machine intelligence·2024
Same author

Bridging Global Context Interactions for High-Fidelity Pluralistic Image Completion.

IEEE transactions on pattern analysis and machine intelligence·2024
Same author

In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation and Beyond.

International journal of computer vision·2024

Related Experiment Video

Updated: Jul 16, 2026

Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions
07:09

Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions

Published on: May 2, 2019

Shadow elimination and blinding light suppression for interactive projected displays.

Jay Summet, Matthew Flagg, Tat-Jen Cham

    IEEE Transactions on Visualization and Computer Graphics
    |March 16, 2007
    PubMed
    Summary

    Shadows on interactive displays are muted using multiple projectors. Active display modification further eliminates shadows and suppresses distracting light for improved user experience.

    More Related Videos

    The Measurement and Treatment of Suppression in Amblyopia
    08:34

    The Measurement and Treatment of Suppression in Amblyopia

    Published on: December 14, 2012

    How to Create and Use Binocular Rivalry
    14:34

    How to Create and Use Binocular Rivalry

    Published on: November 10, 2010

    Related Experiment Videos

    Last Updated: Jul 16, 2026

    Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions
    07:09

    Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions

    Published on: May 2, 2019

    The Measurement and Treatment of Suppression in Amblyopia
    08:34

    The Measurement and Treatment of Suppression in Amblyopia

    Published on: December 14, 2012

    How to Create and Use Binocular Rivalry
    14:34

    How to Create and Use Binocular Rivalry

    Published on: November 10, 2010

    Area of Science:

    • Computer Science
    • Human-Computer Interaction
    • Display Technology

    Background:

    • Front-projected interactive displays commonly suffer from user-generated shadows.
    • These shadows obscure display content and disrupt user interaction.
    • Existing solutions for shadow mitigation are often incomplete.

    Purpose of the Study:

    • To investigate methods for eliminating user shadows on front-projected displays.
    • To address issues of penumbral occlusions and undesirable light spill from multiple projectors.
    • To categorize and evaluate techniques for redundant illumination, shadow elimination, and light suppression.

    Main Methods:

    • Utilizing redundant illumination with multiple projectors at diverse locations.
    • Actively modifying projected output to eliminate shadows.
    • Implementing strategies to suppress light cast on occluding users.
    • Categorizing and performance evaluation of different mitigation techniques.

    Main Results:

    • Redundant illumination partially mutes shadows but introduces new challenges.
    • Active display modification effectively eliminates shadows and suppresses unwanted light.
    • Various methods for redundant illumination and light suppression were categorized and assessed.

    Conclusions:

    • Multiple projectors can reduce but not eliminate shadows on interactive displays.
    • Active modification of projected output is crucial for complete shadow removal and light control.
    • The study provides a framework for understanding and implementing advanced shadow mitigation techniques.