Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Videos

A stable cutting method for finite elements based virtual surgery simulation.

Lenka Jerábková1, Jakub Jerábek, Rostislav Chudoba

  • 1Virtual Reality Group, RWTH Aachen University, Aachen, Germany. jerabkova@rz.rwth-aachen.de

Studies in Health Technology and Informatics
|March 23, 2007
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge Spaces.

IEEE transactions on visualization and computer graphics·2025
Same author

IntenSelect+: Enhancing Score-Based Selection in Virtual Reality.

IEEE transactions on visualization and computer graphics·2024
Same author

Try This for Size: Multi-Scale Teleportation in Immersive Virtual Reality.

IEEE transactions on visualization and computer graphics·2024
Same author

Protecting isolated reptile populations outside their main area of distribution: a predictive model of the Dice snake, <i>Natrixtessellata</i>, distribution in the Czech Republic.

Biodiversity data journal·2024
Same author

Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments.

IEEE transactions on visualization and computer graphics·2023
Same author

Xylem sap phosphorus sampling using microdialysis-a non-destructive high sampling frequency method tested under laboratory and field conditions.

Tree physiology·2020
Same journal

The Essential Components and Critical Conditions for Success in a Learning Health System in Oncology.

Studies in health technology and informatics·2026
Same journal

Use of Artificial Intelligence in Screening for Adolescent Idiopathic Scoliosis: A Scoping Review.

Studies in health technology and informatics·2026
Same journal

Movement Related Biomechanics in Adolescent Idiopathic Scoliosis: A Review of Reviews.

Studies in health technology and informatics·2026
Same journal

The Impact of Surgical Correction of Adolescent Idiopathic Scoliosis Using Posterior Spinal Fusion on Selected Radiological Parameters and Respiratory Function.

Studies in health technology and informatics·2026
Same journal

Acute Effect of Physio-logic® Exercises on Muscle Tone and Stiffness in Adolescent Idiopathic Scoliosis Patients: A Preliminary Study.

Studies in health technology and informatics·2026
Same journal

Effects of Integrated Music and Occupational Therapy on Motor and Autonomic Function in Children with Neurogenic Scoliosis.

Studies in health technology and informatics·2026
See all related articles

This study introduces a new method for stable virtual object cutting using the extended finite elements method. It enhances simulation performance and stability, even with complex cuts.

Area of Science:

  • Computer Graphics
  • Virtual Reality
  • Computational Physics

Background:

  • Interactive cutting of deformable objects in virtual environments presents challenges in maintaining simulation stability and performance.
  • Existing methods often require remeshing, which can be computationally expensive and complex.

Purpose of the Study:

  • To present a novel approach for stable and interactive cutting of deformable objects in virtual environments.
  • To improve simulation performance by avoiding remeshing during the cutting process.

Main Methods:

  • Utilizing the extended finite elements method (XFEM) to model discontinuities without generating new elements.
  • Implementing an appropriate mass lumping technique to ensure simulation stability irrespective of cut location.

Related Experiment Videos

Main Results:

  • The proposed method allows for stable interactive cutting of deformable objects.
  • Modeling discontinuities without remeshing minimizes the impact on simulation performance.
  • The mass lumping technique guarantees stability across various cutting scenarios.

Conclusions:

  • The extended finite elements method offers an efficient and stable solution for interactive object cutting in virtual reality.
  • This approach significantly enhances the realism and performance of virtual cutting simulations.