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Related Concept Videos

Aggression01:47

Aggression

Humans engage in aggression when they seek to cause harm or pain to another person. Aggression takes two forms depending on one’s motives: hostile or instrumental. Hostile aggression is motivated by feelings of anger with intent to cause pain; a fight in a bar with a stranger is an example of hostile aggression. In contrast, instrumental aggression is motivated by achieving a goal and does not necessarily involve intent to cause pain (Berkowitz, 1993); a contract killer who murders for hire...
Drug Abuse and Addiction: Pharmacological Phenomena01:15

Drug Abuse and Addiction: Pharmacological Phenomena

Drug dependence, abuse, and addiction are complex phenomena that can precipitate various abnormal states. Physical dependence refers to a state of pharmacological adaptation to a drug. This adaptation often results in tolerance—a reduced response to the drug after repeated administrations. When the drug use is abruptly stopped, withdrawal symptoms occur due to the body's need to readjust from the pharmacologically induced imbalance. However, tolerance and withdrawal symptoms do not necessarily...
Bullying02:04

Bullying

A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is bullying.

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Related Experiment Video

Updated: Jul 15, 2026

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

Excessive computer game playing: evidence for addiction and aggression?

S M Grüsser1, R Thalemann, M D Griffiths

  • 1Institute for Medical Psychology, Center for Humanities and Health Sciences, Charité-University Medicine Berlin, Tucholskystrasse 2, D-10117 Berlin, Germany. sabine.gruesser@charite.de

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|May 4, 2007
PubMed
Summary

A significant portion of adolescent gamers meet criteria for computer/video game addiction. This study found weak links between excessive gaming and aggression, suggesting addiction potential even in non-monetary games.

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

Related Experiment Videos

Last Updated: Jul 15, 2026

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

Area of Science:

  • Psychology
  • Behavioral Science
  • Digital Media Studies

Background:

  • Adolescent engagement with computer games is rising.
  • Concerns about "computer/video game addiction" are prevalent in popular and scientific discourse.

Purpose of the Study:

  • Investigate the addictive potential of gaming.
  • Examine the relationship between excessive gaming and aggressive attitudes/behaviors.

Main Methods:

  • Online survey administered to 7069 gamers.
  • Utilized two questionnaires to assess gaming habits and behaviors.

Main Results:

  • 11.9% of participants (840 gamers) met diagnostic criteria for gaming addiction.
  • Weak evidence suggests a link between excessive gaming and aggression.

Conclusions:

  • Gaming, even without monetary reward, can meet addiction criteria.
  • The addictive potential of gaming warrants consideration for prevention and intervention strategies.