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Updated: Jul 10, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
A high resolution EEG study of dynamic brain activity during video game play
C Sheikholeslami1, H Yuan, E J He
1Department of Biomedical Engineering, University of Minnesota, Minneapolis, MN 55455, USA.
Abstract:
A high resolution EEG study was conducted on healthy human subjects during video game play. Throughout the game playing experiment short time segments of spontaneous activity were recorded. Spectral analysis was performed on these segments for the theta-wave (4-8 Hz) and alpha-wave (8-13 Hz) bands to investigate the modulatory effects of long-lasting game play and the dynamic changes of spectral contribution in range of alpha-and theta-wave. The present results revealed that a) the frontal midline theta-wave activity increased over time relative to the eye open resting condition and b) the parietal alpha-wave activity initially decreased relative to the resting condition, then followed by a slow increase. These experimental results indicate the high resolution EEG provides a useful quantitative analysis tool for studying dynamic brain activity.

