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Levels of Health Promotion and Illness Prevention01:26

Levels of Health Promotion and Illness Prevention

Health promotion allows a person to control the determinants of health, resulting in an improved health status. It enhances the quality of life and reduces premature deaths. Health promotion and illness prevention programs help people make beneficial choices to reduce the risk of disease and disabilities. There are three health promotion and illness prevention levels: primary, secondary, and tertiary prevention.
In primary prevention, actions taken before disease onset prevent the disease from...
Models of Health Promotion and Illness Prevention II01:18

Models of Health Promotion and Illness Prevention II

The person's health status fluctuates continually, varying from being in good health to becoming ill and returning to being healthy. To understand the concept of illness prevention, there are two models. First, the health-illness continuum model is a graphic representation of an individual's wellness. It states that a person is considered healthy in the absence of physical disease and the presence of good emotional health.
The agent-host-environment model states that disease results from...
Models of Health Promotion and Illness Prevention I01:25

Models of Health Promotion and Illness Prevention I

A model is a theoretical way to understand a concept or an idea. Models can overcome barriers to health regardless of diverse economic and cultural backgrounds. In addition, models make the task easier by providing different ways to approach complex issues. There are two major health promotion models: the health belief model and the health promotion model.
The health belief model (HBM) attempts to predict health-related behavior in specific belief patterns. According to the HBM, a person's...
Health Literacy01:21

Health Literacy

Health literacy is an individual's or a community's capacity to comprehend, receive, read, and use relevant healthcare information and services. The World Health Organization (WHO, 2018) defines health literacy as the cognitive and social skills that determine the ability of individuals to gain access to, understand, and use information in ways that promote and maintain good health. As a result, the WHO helps individuals manage long-term health concerns, participate in preventative programs,...
Primary Healthcare Services01:30

Primary Healthcare Services

Primary care promotes wellness and prevents disease. This care includes health promotion, education, protection (such as immunizations), early disease screening, and environmental considerations. Settings providing this type of healthcare include physician offices, public health clinics, school nursing, and community health nursing.
In 1978, international leaders convened in Alma-Ata, Kazakhstan, for what would be a pivotal event in global health. The Alma-Ata Declaration was the first to call...
The Professional Nurse01:22

The Professional Nurse

Professional nurses are not limited to bedside care and are taking roles of greater responsibility. A nurse should have a knowledge-based practice, including personal, theoretical, procedural, cultural, and reflexive knowledge. Additionally, nurses must be competent in cognitive, technical, interpersonal, and ethical/legal skills. Some of the best attributes of successful nurses include the following:
Communication skills: These are critical characteristics, especially speaking and listening.

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Updated: Jul 7, 2026

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
06:40

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management

Published on: June 29, 2019

Educational games for health professionals.

E A Akl1, K Sackett, R Pretorius

  • 1State University of New York at Buffalo, Department of Medicine, ECMC, CC-142, 462 Girder Street, Buffalo, New York 14215, USA. elieakl@buffalo.edu

The Cochrane Database of Systematic Reviews
|February 7, 2008
PubMed
Summary

Educational games may enhance health professionals' knowledge, but more research is needed to confirm their impact on performance and patient outcomes. This review highlights the need for further studies on game-based learning strategies.

Related Experiment Videos

Last Updated: Jul 7, 2026

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
06:40

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management

Published on: June 29, 2019

Area of Science:

  • Medical Education
  • Health Professions Education
  • Game-Based Learning

Background:

  • Educational games offer potential for improving health professionals' knowledge, skills, and attitudes.
  • This can lead to enhanced adherence to standards of care and better patient outcomes.

Purpose of the Study:

  • To evaluate the effectiveness of educational games in health professions education.
  • Assessing impact on professional performance, knowledge, skills, attitude, satisfaction, and patient outcomes.

Main Methods:

  • Comprehensive literature search of multiple databases including MEDLINE, EMBASE, and ERIC up to January 2007.
  • Inclusion of randomized controlled trials (RCTs), controlled clinical trials (CCTs), controlled before and after (CBA), and interrupted time-series analysis (ITS).
  • Extracted data on methodological quality, participants, interventions, and outcomes, including patient and professional performance.

Main Results:

  • One RCT with fair methodological quality was included from 1156 initial citations.
  • The educational game, focused on infection control, significantly improved knowledge test scores (P = 0.02).
  • No patient or process of care outcomes were assessed in the included study.

Conclusions:

  • Current evidence is insufficient to confirm or refute the utility of educational games for health professionals.
  • High-quality research is required to determine the impact of educational games on patient and performance outcomes.