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Related Concept Videos

Inertial Frames of Reference01:03

Inertial Frames of Reference

Newton’s first law is usually considered to be a statement about reference frames. It provides a method for identifying a special type of reference frame: the inertial reference frame. In principle, we can make the net force on a body zero. If its velocity relative to a given frame is constant, then that frame is said to be inertial. So, by definition, an inertial reference frame is a reference frame where Newton's first law holds valid. Newton's first law applies to objects with constant...
Non-inertial Frames of Reference01:27

Non-inertial Frames of Reference

A reference frame accelerating or decelerating relative to an inertial frame is a non-inertial frame. To help understand this, consider what taking off in an airplane, turning a corner in a car, riding a merry-go-round, and the circular motion of a tropical cyclone all have in common. All these systems are accelerating, decelerating, or rotating relative to the Earth; hence, they all are non-inertial frames. All these systems exhibit inertial forces, which merely seem to arise from motion,...
Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
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Relative Velocity in One Dimension01:10

Relative Velocity in One Dimension

The understanding of the concept of reference frames is essential to discuss relative motion in one or more dimensions. When we say that an object has a certain velocity, we must state the velocity with respect to a given reference frame. In most examples, this reference frame has been Earth. For instance, if a statement reads that a person is sitting in a train moving at 10 m/s east, then it implies that the person on the train is moving relative to the surface of Earth at this velocity,...
Relative Motion Analysis - Acceleration01:10

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A slider-crank mechanism converts rotational motion from the crank into linear motion of the slider or vice versa. This mechanism consists of three main parts: the crank, the connecting rod, and the slider. The movement of the slider-crank is an example of general plane motion as the fluctuating angle between the crank and the connecting rod. Consider a segment AB where point A is at the end of the slider and point B is on the diametrically opposite end to point A, on a crack. The variance in...
Relative Motion Analysis - Velocity01:24

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A stroke engine has a slider-crank mechanism that converts rotational motion from the crank into linear motion of the slider or vice versa. This mechanism consists of three main parts: the crank, the connecting rod, and the slider.
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Measuring 3D In-vivo Shoulder Kinematics using Biplanar Videoradiography
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Reference frame conversions for repeated arm movements.

Gianluca U Sorrento1, Denise Y P Henriques

  • 1York University, School of Kinesiology and Health Science, Bethune College, 4700 Keele St., Toronto, Ontario M3J 1P3, Canada.

Journal of Neurophysiology
|April 11, 2008
PubMed
Summary

The brain recalculates target locations for each new arm movement, rather than reusing previous movement data. This ensures accurate aiming by updating spatial memory based on current gaze direction.

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Area of Science:

  • Neuroscience
  • Motor Control
  • Cognitive Psychology

Background:

  • The brain uses an eye-fixed frame to represent spatial memory for reaching movements.
  • Previous research focused on storing and updating target locations for single arm movements.

Purpose of the Study:

  • To investigate if spatial target information is reused for subsequent movements or recalculated.
  • To determine how the brain handles multiple aiming movements to the same remembered location.

Main Methods:

  • Subjects performed two pointing movements to a remembered target location.
  • Gaze shifted to the opposite side of the target before each pointing movement.
  • Pointing errors were analyzed based on current gaze direction.

Main Results:

  • Pointing errors varied with current gaze direction for both movements within a trial.
  • Endpoint errors indicated recalculation rather than reuse of prior movement information.
  • Results suggest the brain relies on updated eye-fixed representations for each movement.

Conclusions:

  • The brain does not reuse previous arm movement data for subsequent movements to the same target.
  • Updated eye-fixed target representations are primarily used to recalculate motor commands.
  • This mechanism ensures accurate aiming by adapting to changing gaze positions.