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A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh
Yu Zhang1, Edmond C Prakash, Eric Sung
1School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore.
IEEE Transactions on Visualization and Computer Graphics
|June 27, 2008
Summary
This study introduces a novel 3D facial model using anatomical data for realistic expression animation. It optimizes computation through adaptive refinement, offering high-fidelity facial deformations efficiently.
Area of Science:
- Computer Graphics
- Biomechanical Modeling
- Animation
Background:
- Existing facial models often struggle with realistic soft tissue deformation and computational efficiency.
- Mass-spring-damper (MSD) models lack the nuanced simulation of visco-elastic properties.
- Accurate anatomical representation is crucial for believable facial animation.
Purpose of the Study:
- To develop a physically-based 3D facial model that achieves high-fidelity expression animation.
- To optimize computational performance for real-time or near-real-time applications.
- To incorporate anatomical knowledge for more realistic skin and muscle interactions.
Main Methods:
- A multilayer biomechanical structure simulating skin visco-elasticity with nonlinear springs.
- Anatomically-motivated muscle actuators and a skull structure to constrain skin movement.
- A local semi-implicit Ordinary Differential Equation (ODE) solver with adaptive mesh refinement for dynamic simulation.
Main Results:
- The model accurately simulates nonlinear visco-elastic soft tissue behavior and prevents skin model collapse.
- Incorporation of skull structure and muscle models leads to more accurate facial deformations.
- Adaptive refinement significantly reduces computational cost by focusing resources on areas of high deformation.
Conclusions:
- The proposed physically-based 3D facial model offers a significant advancement in realistic and efficient facial expression animation.
- The integration of biomechanical principles and adaptive computation provides a robust framework for complex facial dynamics.
- This approach enables the production of more pleasing animation results at a reduced computational expense.
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