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Efficient implementation of real-time view-dependent multiresolution meshing.

Renato Pajarola1, Christopher DeCoro

  • 1Computer Graphics Lab, Information and Computer Science, University of California-Irvine, Irvine, CA 92697, USA. pajarola@acm.org

IEEE Transactions on Visualization and Computer Graphics
|June 27, 2008
PubMed
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This study introduces FastMesh, an efficient framework for generating interactive level-of-detail (LOD) for large triangle meshes. It enables real-time, view-dependent mesh simplification with minimal visual artifacts.

Area of Science:

  • Computer Graphics
  • Geometric Modeling

Background:

  • Multiresolution mesh representations are crucial for managing complexity in interactive rendering.
  • View-dependent simplification is ideal for interactive visualization, adapting to user perspective.

Purpose of the Study:

  • To present FastMesh, an efficient, topology-preserving multiresolution meshing framework.
  • To enable interactive level-of-detail (LOD) generation and real-time mesh simplification.

Main Methods:

  • Developed a hierarchical multiresolution triangulation framework using a half-edge data structure.
  • Implemented optimized view-dependent and visual mesh simplification heuristics.

Main Results:

  • FastMesh achieves efficient, view-dependent LOD generation and real-time mesh simplification.

Related Experiment Videos

  • The framework minimizes visual artifacts while maintaining topology.
  • Error calculations and dynamic mesh updates are performed rapidly, requiring only a fraction of rendering time.
  • Conclusions:

    • FastMesh offers a highly efficient solution for interactive rendering of large triangle meshes.
    • The approach balances performance, visual quality, and computational cost effectively.