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The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive
1Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, Michigan 48824, USA. pengwei@msu.edu
Abstract:
Abstract Based on Social Cognitive Theory, this study proposes a new concept-mediated enactive experience to understand game playing effects on self-efficacy in the context of a health promotion role-playing game. An experiment demonstrated that a mediated enactive experience afforded by game playing was more effective than a mediated observational experience provided by game watching in influencing self-efficacy. It was found that identification with the game character partially mediated the relationship between experience mode and self-efficacy.
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