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Assessing the validity of computer-game-like tests of processing speed and working memory
Jason McPherson1, Nicholas R Burns
1University of Adelaide, Adelaide, South Australia. jlmcpher@psychology.adelaide.edu.au
Computer-game-like tests for processing speed (Gs) and working memory (WM) were evaluated. The Space Matrix test showed validity for WM, but the Space Code test for Gs was less effective.
Area of Science:
- Cognitive Psychology
- Educational Psychology
- Human Computer Interaction
Background:
- Processing speed (Gs) and working memory (WM) are crucial cognitive functions linked to complex performance.
- Traditional Gs and WM tasks can be repetitive, potentially confounding results with motivation and anxiety.
- Computer-game-like assessments offer a novel approach to measure these cognitive abilities.
Purpose of the Study:
- To assess the concurrent and predictive validity of game-like tests for Gs and WM.
- To investigate the Space Code (Gs) and Space Matrix (WM) computer-game tests.
- To examine potential confounding factors like motivation and anxiety in cognitive testing.
Main Methods:
- Two experiments were conducted with university (N=70) and school-aged (N=94) samples.
- Concurrent validity was assessed by comparing game-like test scores with established cognitive measures.
- Predictive validity was examined by correlating test scores with academic performance (school grades).
Main Results:
- Space Matrix demonstrated concurrent validity as a measure of working memory (WM) in both experiments.
- Space Matrix also showed predictive validity, forecasting school grades in the school-aged sample.
- Space Code showed mixed results for processing speed (Gs), appearing to measure multiple abilities, and was less encouraging overall.
Conclusions:
- Game-like assessments, particularly Space Matrix, show promise for measuring working memory (WM) effectively.
- Processing speed (Gs) measures like Space Code require further refinement to ensure they capture specific cognitive abilities.
- Future research should explore the impact of game-like features on cognitive test validity and reliability.
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