Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Jun 28, 2026

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality
10:38

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

Published on: August 9, 2010

Virtual reality software and technology.

Ming C Lin1, Miguel A Otaduy, Ronan Boulic

  • 1Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, USA. lin@cs.unc.edu

IEEE Computer Graphics and Applications
|November 14, 2008
PubMed
Summary
This summary is machine-generated.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Characterization of spine and torso stiffness via differentiable biomechanics.

Medical image analysis·2025
Same author

An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality.

IEEE transactions on visualization and computer graphics·2025
Same author

The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers.

IEEE transactions on visualization and computer graphics·2024
Same author

Using Electric Stimulation of the Spinal Muscles and Electromyography during Motor Tasks for Evaluation of the Role in Development and Progression of Adolescent Idiopathic Scoliosis.

Journal of clinical medicine·2024
Same author

Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG.

IEEE transactions on visualization and computer graphics·2024
Same author

In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar.

IEEE transactions on visualization and computer graphics·2024
Same journal

Graph Pattern Matching based reassembly - 3DGPM.

IEEE computer graphics and applications·2026
Same journal

Making Learning Visible: Turning Public Engagement into Evidence for Academic Learning.

IEEE computer graphics and applications·2026
Same journal

LlymX: Multimodal LLM-Augmented XR for Context-Aware Information Access.

IEEE computer graphics and applications·2026
Same journal

Dynamic Gaussian-Based Digital Twin Reconstruction of Articulated Multi-Joint Objects.

IEEE computer graphics and applications·2026
Same journal

Steiner and Poisson Traversal Initializations: Initial Curve Optimization for Geometric Flow-based Surface Filling.

IEEE computer graphics and applications·2026
Same journal

Insight Into the Insight Toolkit.

IEEE computer graphics and applications·2026
See all related articles

This special issue presents a survey on 3D user interfaces from VR experts and expanded research from the 14th ACM Symposium on Virtual Reality Software and Technology (VRST 07). Explore cutting-edge virtual reality advancements.

Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • This special issue features an introductory survey on 3D user interfaces (3D UIs) authored by leading Virtual Reality (VR) authorities.
  • It includes expanded versions of the four best short papers presented at the 14th ACM Symposium on Virtual Reality Software and Technology (VRST 07).

Discussion:

  • The content focuses on advancements and best practices in 3D user interface design and implementation.
  • It highlights key research findings and practical applications in the field of VR.

Key Insights:

  • Provides a comprehensive overview of the current state of 3D user interfaces.
  • Showcases innovative research and development in VR software and technology.

Outlook:

More Related Videos

Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education
04:15

Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education

Published on: February 23, 2024

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

Related Experiment Videos

Last Updated: Jun 28, 2026

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality
10:38

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

Published on: August 9, 2010

Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education
04:15

Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education

Published on: February 23, 2024

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

  • Offers insights into future trends and challenges in 3D UI development.
  • Serves as a valuable resource for researchers and developers in the VR domain.