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An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|March 18, 2025
Summary
Virtual Reality (VR) body perception studies reveal users overestimate leg length. Embodiment in VR influences self-perception, but virtual human presence does not alter body judgments.
Area of Science:
- Psychology
- Human-Computer Interaction
- Neuroscience
Background:
- Body perception is prone to distortions, influenced by visual stimuli.
- Virtual Reality (VR) allows embodiment of avatars dissimilar to one's own body, mirroring real-world body judgment inaccuracies.
Purpose of the Study:
- Investigate self-perception of body morphology in healthy individuals within immersive VR.
- Examine the impact of co-present virtual humans on body self-perception during avatar embodiment.
Main Methods:
- Participants embodied various avatars with differing body proportions in VR.
- Body morphology judgments were compared between avatars and perceived own body.
- The influence of virtual agents' appearances was assessed during co-presence tasks.
Main Results:
- A consistent overestimation of participants' own leg length was observed.
- The appearance of co-present virtual agents did not significantly affect body perception judgments.
- Embodiment scores correlated with body morphology judgments, with lower embodiment reported for avatars with shorter legs.
Conclusions:
- Embodied experience in VR influences body self-perception, distinct from mere visual assessment.
- Specifics of embodied body judgment methods are suggested, highlighting the role of avatar embodiment in self-perception accuracy.
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