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Published on: December 16, 2010
[Game as a strategy to educate youngsters about disability]
1Facoltà di Scienze della Formazione, Università degli Studi di Milano Bicocca. massimiliano.noseda@tin.it
Annali Di Igiene : Medicina Preventiva E Di Comunita
|April 24, 2009
Summary
This study explores using games to foster social inclusion for individuals with disabilities. By engaging the entire community, games can improve participation and emotional regulation, promoting a more inclusive society.
Area of Science:
- Social Sciences
- Education
- Disability Studies
Context:
- Disability is often overlooked in educational programs, focusing on individuals rather than the community.
- A community-centered approach is crucial for the full social inclusion of all members.
- Educational strategies often neglect the importance of a holistic community perspective.
Purpose:
- To highlight the systematic neglect of disability as a social topic in educational settings.
- To advocate for a community-centered approach to disability education and social inclusion.
- To demonstrate the potential of games in educational contexts for promoting social participation and emotional regulation.
Summary:
- This article proposes integrating sensitive and motor experiences into community settings for educational purposes.
- Games are presented as an accessible and engaging method to enhance social participation and emotional control.
- The focus is on creating inclusive educational activities for a diverse community, not just individuals with disabilities.
Impact:
- Promoting a paradigm shift in disability education towards community-wide engagement.
- Enhancing social inclusion by leveraging the power of play and shared experiences.
- Providing practical, game-based strategies for educators to foster emotional regulation and social participation within communities.
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