Related Experiment Videos
Communality of videogame performances with tracking tasks
J Bliss1, R S Kennedy, J J Turnage
1University of Central Florida.
Perceptual and Motor Skills
|August 1, 1991
Summary
Videogames and tracking tasks measure similar skills, with late-practice performance showing strong correlations even a year apart. This suggests videogames are a viable tool for assessing tracking abilities.
Area of Science:
- Human-Computer Interaction
- Cognitive Psychology
- Motor Skill Acquisition
Background:
- Tracking tasks are crucial for evaluating motor control and cognitive abilities.
- Traditional tracking tasks often lack engagement and may not reflect real-world performance demands.
Purpose of the Study:
- To compare performance and skill transfer between traditional tracking tasks and videogames.
- To investigate the convergence of abilities measured by tracking tasks and videogames over time.
Main Methods:
- Forty male subjects performed three videogames and three tracking tasks over three weeks each.
- Tracking tasks were administered one year apart from videogame performance.
- Cross-correlations of performance scores were analyzed for early and late practice stages.
Main Results:
- High correlations were found between late-practice scores of tracking tasks and videogames, even when separated by a year.
- Videogames and tracking tasks demonstrated significant overlap in the abilities they index.
- Performance stability was achieved after three weeks of practice for all tasks.
Conclusions:
- Videogames can effectively measure tracking skills, exhibiting high communality with traditional tasks.
- The use of videogames offers advantages such as cost-effectiveness, accessibility, and increased subject motivation.
- Videogames may provide a more valid assessment of real-world performance requirements compared to traditional tracking tasks.