Introduction into the Virtual Olympic Games Framework for online communities
Related Experiment Video
Updated: Jun 22, 2026

The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
1Ontario Institute for Studies in Education, University of Toronto, Toronto, ON, Canada. dstoilescu@oise.utoronto.ca
Objective:
This paper presents the design of the Virtual Olympic Games Framework (VOGF), a computer application designated for athletics, health care, general well-being, nutrition and fitness, which offers multiple benefits for its participants.
Background:
A special interest in starting the design of the framework was in exploring how people can connect and participate together using existing computer technologies (i.e. gaming consoles, exercise equipment with computer interfaces, devices of measuring health, speed, force and distance and Web 2.0 applications).
Method:
A stationary bike set-up offering information to users about their individual health and athletic performances has been considered as a starting model.
Conclusions:
While this model is in the design stage, some preliminary findings are encouraging, suggesting the potential for various fields: sports, medicine, theories of learning, technologies and cybercultural studies. First, this framework would allow participants to perform a variety of sports and improve their health. Second, this would involve creating an online environment able to store health information and sport performances correlated with accessing multi-media data and research about performing sports. Third, participants could share experiences with other athletes, coaches and researchers. Fourth, this framework also provides support for the research community in their future investigations.
Related Concept Videos
Social Foundations of Self I: Play and Game
Social Foundations of Self IV: Self in Digital Communication
Virtual Work
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
Principle of Virtual Work: Problem Solving
To apply the principle of virtual work,...
Virtual Work for a System of Connected Rigid Bodies
Next,...
Social Exchange Theory

