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Self-concept, self-esteem, gender, race, and information technology use
Linda A Jackson1, Yong Zhao, Edward A Witt
1Department of Psychology, Michigan State University, East Lansing, Michigan 48824, USA. jackso67@msu.edu
Summary
Technology use impacts youth
Area of Science:
- Psychology
- Sociology
- Media Studies
Background:
- Adolescent development involves understanding self-concept and self-esteem.
- Information technology is increasingly integrated into youth's daily lives.
- Previous research has explored technology's effects, but nuanced relationships with self-perceptions require further investigation.
Purpose of the Study:
- To examine the relationship between various forms of technology use and dimensions of self-concept and self-esteem in adolescents.
- To investigate potential gender and race differences in self-concept, self-esteem, and technology engagement among youth.
Main Methods:
- A sample of 500 adolescents (average age 12) participated.
- Participants completed multidimensional self-concept measures, the Rosenberg Self-Esteem Scale, and detailed technology use questionnaires (Internet, gaming, communication, cell phones).
- Data analysis explored correlations and predictive relationships between technology use variables and self-perception measures, considering gender and race as factors.
Main Results:
- Technology use significantly predicted dimensions of self-concept and self-esteem.
- Internet use positively influenced self-concept dimensions, while video game playing showed a negative association.
- Gender differences emerged in self-concept, but not as hypothesized for social self-concept. African American youth reported lower behavioral self-concept than Caucasian American youth.
Conclusions:
- Technology engagement, specifically Internet versus video game use, has differential impacts on adolescent self-concept and self-esteem.
- While gender influences self-concept, race plays a role in specific dimensions like behavioral self-concept.
- Understanding these complex interactions is crucial for addressing the benefits and potential drawbacks of youth technology use.
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