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Updated: Jun 20, 2026

Controlled Rotation of Human Observers in a Virtual Reality Environment
Published on: April 21, 2022
Interaction between reference frames during subjective vertical estimates in a tilted immersive virtual environment.
Lionel Bringoux1, Christophe Bourdin, Jean-Claude Lepecq
1Institut des Sciences du Mouvement "Etienne-Jules Marey", CNRS-Université de la Méditerranée, UMR 6233, 163 avenue de Luminy CP 910, F 13288 Marseille Cedex 9, France. lionel.bringoux@univmed.fr
The rod-and-frame effect (RFE) in immersive virtual reality is influenced by visual scene complexity and control mode. RFE increases over time, especially with structured scenes and visuo-kinaesthetic control.
Area of Science:
- Perception science
- Virtual reality
- Spatial orientation
Background:
- The rod-and-frame effect (RFE) demonstrates how visual context influences the perception of verticality.
- Previous research established RFE using physical displays.
Purpose of the Study:
- To investigate RFE in a CAVE-like virtual immersive environment.
- To examine the impact of visual scene structure and control mode (visual vs. visuo-kinaesthetic) on RFE.
- To explore the dynamic evolution of RFE during adjustment.
Main Methods:
- Participants performed rod-and-frame adjustments in a CAVE-like environment.
- Visual scenes varied in geometric and meaningful 3-D features.
- Two control modes were used: visual (V) and visuo-kinaesthetic (VK).
- Head restraint conditions (restrained vs. unrestrained) were compared.
Main Results:
- RFE in the virtual environment was comparable to real-world settings.
- More complex visual scenes and visual-only control led to greater RFE.
- RFE significantly increased during the adjustment process.
- The dynamic increase in RFE was more pronounced with structured scenes and VK control.
Conclusions:
- Virtual immersive environments can effectively replicate the rod-and-frame effect.
- Visual scene complexity and control modality significantly modulate RFE.
- The perception of verticality dynamically adapts within immersive virtual environments.
- Findings suggest a dynamic interplay between reference frames for spatial orientation.
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Inertial Frames of Reference
Non-inertial Frames of Reference
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