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Adolescent girls' energy expenditure during dance simulation active computer gaming
Samantha G Fawkner1, Alisa Niven, Alasdair G Thin
1School of Life Sciences, Heriot-Watt University, Riccarton, Edinburgh, UK. s.g.fawkner@hw.ac.uk
Journal of Sports Sciences
|December 17, 2009
Summary
Playing dance simulation games offers adolescent girls a way to achieve moderate-intensity physical activity. Regular engagement with these active video games can help meet daily exercise recommendations for this population.
Area of Science:
- Exercise Physiology
- Pediatric Health
- Human Movement Science
Background:
- Adolescent girls are a population at risk for insufficient physical activity.
- Active video games, such as dance simulation games, present a novel avenue for promoting physical activity.
- Understanding the energy expenditure and intensity of these games is crucial for their integration into health strategies.
Purpose of the Study:
- To quantify the energy expenditure and physical activity intensity during dance simulation gameplay in adolescent girls.
- To assess the potential of dance simulation games to contribute to recommended physical activity levels.
Main Methods:
- Twenty adolescent girls participated in the study.
- Resting oxygen uptake (VO(2)) and heart rate were measured at rest and during 30 minutes of dance simulation gameplay across three difficulty levels.
- Energy expenditure and metabolic equivalents (METS) were calculated from VO(2) data.
Main Results:
- Mean energy expenditure ranged from 3.63 to 4.14 kcal/min across the three difficulty levels.
- Physical activity intensity during gameplay was consistently at least moderate (greater than 3 METS).
- Higher difficulty levels showed a trend towards increased energy expenditure.
Conclusions:
- Dance simulation games provide a viable option for adolescent girls to engage in moderate-intensity physical activity.
- Regular participation in these active computer games may assist in meeting daily physical activity guidelines for health.
- These findings support the use of dance simulation games as a tool to increase physical activity in at-risk adolescent girls.
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