Updated: Jun 16, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Guy Porter1, Vladan Starcevic, David Berle
1Herbert Street Drug & Alcohol Clinic, Royal North Shore Hospital, Sydney, New South Wales, Australia.
This study identified problem video game use in 8% of participants using a new questionnaire. Problem gamers showed loss of control, negative consequences, and distinct online behaviors, highlighting the need for clinical recognition.
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