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Use of immersive virtual reality for treating anger
Sarah D Miyahira1, Raymond A Folen, Melba Stetz
1VA Pacific Islands Health Care System, Honolulu, Hawaii, USA. sarah.miyahira@va.gov
Studies in Health Technology and Informatics
|June 15, 2010
Summary
Virtual reality (VR) environments effectively induce anger arousal for cognitive behavior therapy (CBT). Immersive headsets enhance anger response more than flat screens, with user presence moderating reactivity.
Area of Science:
- Psychology
- Human-Computer Interaction
- Virtual Reality
Background:
- Poorly managed anger negatively impacts physical and psychosocial health.
- Cognitive Behavior Therapies (CBT), including exposure therapy, are effective for anger disorders.
- Virtual Reality (VR) shows potential for eliciting emotional responses and aiding anger treatment.
Purpose of the Study:
- To develop and evaluate an anger-inducing VR environment.
- To examine the anger arousal potential of VR stimuli.
- To investigate the influence of display modality and user presence on anger reactivity.
Main Methods:
- Development of a VR environment with six anger-provoking video vignettes.
- Assessment of emotional reactivity, state anger, and sense of presence.
- Comparison of immersive Head-Mounted Display (HMD) versus non-immersive flat screen presentation.
Main Results:
- Significant anger arousal was observed during VR exposure.
- Anger arousal was significantly greater in the immersive HMD condition compared to the flat screen.
- User presence moderated VR's effects, with low presence leading to low reactivity across display types.
Conclusions:
- VR environments can effectively elicit anger arousal.
- Immersive VR technology, particularly HMDs, enhances anger induction compared to traditional screens.
- The sense of presence is a critical factor influencing emotional reactivity in VR for anger management.
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