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Ringing: frugal subdivision of curves and surfaces
Jarek Rossignac1, Abhishek Venkatesh
1Aquatic Propulsion Lab, Georgia Institute of Technology, USA. jarek@cc.gatech.edu
Abstract:
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
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