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Mixing realities at Ismar 2009: scary and wondrous
Christopher Stapleton1, Jannick Rolland
1Simiosys Real World Laboratory and University of Central Florida's Institute for Simulation and Training. cstapleton@simiosys.com
IEEE Computer Graphics and Applications
|July 24, 2010
Summary
The Eighth IEEE International Symposium on Mixed and Augmented Reality (Ismar 2009) fostered cross-disciplinary insights by merging science and technology with arts and humanities for this growing research field.
Area of Science:
- Computer Science
- Human-Computer Interaction
- Digital Media Arts
Background:
- Mixed and Augmented Reality (MAR) is a rapidly expanding research domain.
- Traditional symposia often focus narrowly on technical aspects.
Purpose of the Study:
- To offer a unique, cross-disciplinary perspective on Mixed and Augmented Reality.
- To explore the intersection of technology, art, media, and humanities within MAR.
Main Methods:
- The Eighth IEEE International Symposium on Mixed and Augmented Reality (Ismar 2009) integrated distinct academic tracks.
- A traditional science-and-technology track was combined with an art, media, and humanities track.
Main Results:
- The symposium successfully brought together diverse fields related to Mixed and Augmented Reality.
- A broader, more holistic view of the MAR research area was presented.
Conclusions:
- Integrating diverse disciplines enriches the understanding and development of Mixed and Augmented Reality.
- Cross-disciplinary approaches are vital for the future growth of MAR research.
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