Related Experiment Video
Updated: Jun 6, 2026

Physical Activity Measurement in Children Accepting Table Tennis Training
Published on: July 27, 2022
Screen time and physical violence in 10 to 16-year-old Canadian youth
Ian Janssen1, William F Boyce, William Pickett
1School of Kinesiology and Health Studies, Queen's University, Kingston, ON, K7L 3N6, Canada. ian.janssen@queensu.ca
Objectives:
To examine the independent associations between television, computer, and video game use with physical violence in youth.
Methods:
The study population consisted of a representative cross-sectional sample of 9,672 Canadian youth in grades 6-10 and a 1-year longitudinal sample of 1,861 youth in grades 9-10. The number of weekly hours watching television, playing video games, and using a computer was determined. Violence was defined as engagement in ≥2 physical fights in the previous year and/or perpetration of ≥2-3 monthly episodes of physical bullying. Logistic regression was used to examine associations.
Results:
In the cross-sectional sample, computer use was associated with violence independent of television and video game use. Video game use was associated with violence in girls but not boys. Television use was not associated with violence after controlling for the other screen time measures. In the longitudinal sample, video game use was a significant predictor of violence after controlling for the other screen time measures.
Conclusions:
Computer and video game use were the screen time measures most strongly related to violence in this large sample of youth.
More Related Videos
10:31A Multi-Modal Approach to Assessing Recovery in Youth Athletes Following Concussion
Published on: September 25, 2014
07:02An Investigation of the Effects of Sports-related Concussion in Youth Using Functional Magnetic Resonance Imaging and the Head Impact Telemetry System
Published on: January 12, 2011
Related Concept Videos
Bullying
Conduct Disorder
Aggression
Cognitive Development During Adolescence
Group Design
Signs of Puberty