Pathological video game use among youths: a two-year longitudinal study

Douglas A Gentile1, Hyekyung Choo, Albert Liau

  • 1Department of Psychology, College of Liberal Arts and Sciences, Iowa State University, Ames, Iowa 50011-3180, USA. dgentile@iastate.edu

Pediatrics
|January 19, 2011
PubMed
Summary

Pathological video gaming affects about 9% of students and can persist for years. Risk factors include high gaming amounts and impulsivity, while outcomes involve depression and anxiety.