LCD motion blur: modeling, analysis, and algorithm
Stanley H Chan1, Truong Q Nguyen
1Department of Electrical and Computer Engineering, University of California, San Diego, CA 92093, USA. h5chan@ucsd.edu
Abstract:
Liquid crystal display (LCD) devices are well known for their slow responses due to the physical limitations of liquid crystals. Therefore, fast moving objects in a scene are often perceived as blurred. This effect is known as the LCD motion blur. In order to reduce LCD motion blur, an accurate LCD model and an efficient deblurring algorithm are needed. However, existing LCD motion blur models are insufficient to reflect the limitation of human-eye-tracking system. Also, the spatiotemporal equivalence in LCD motion blur models has not been proven directly in the discrete 2-D spatial domain, although it is widely used. There are three main contributions of this paper: modeling, analysis, and algorithm. First, a comprehensive LCD motion blur model is presented, in which human-eye-tracking limits are taken into consideration. Second, a complete analysis of spatiotemporal equivalence is provided and verified using real video sequences. Third, an LCD motion blur reduction algorithm is proposed. The proposed algorithm solves an l(1)-norm regularized least-squares minimization problem using a subgradient projection method. Numerical results show that the proposed algorithm gives higher peak SNR, lower temporal error, and lower spatial error than motion-compensated inverse filtering and Lucy-Richardson deconvolution algorithm, which are two state-of-the-art LCD deblurring algorithms.
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