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Updated: Jun 2, 2026

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games:
Francesca Zanetta Dauriat1, Ariane Zermatten, Joël Billieux
1Geneva University Hospitals, University of Geneva, Switzerland.
Background:
Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction.
Aims:
The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games.
Methods:
A total of 696 gamers responded to an online survey.
Results And Conclusion:
Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs.
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