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Updated: May 31, 2026

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Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
Published on: May 19, 2023
Operator selection for unmanned aerial systems: comparing video game players and pilots
R Andy McKinley1, Lindsey K McIntire, Margaret A Funke
1711 HPW/RHPA, Wright-Patterson AFB, OH, USA.
Aviation, Space, and Environmental Medicine
|June 28, 2011
Summary
Video game players (VGPs) show promise as unmanned aerial system (UAS) operators, outperforming pilots in target acquisition and tracking. Their skills may transfer to UAS operations, addressing operator shortages.
Area of Science:
- Human Factors
- Aerospace Engineering
- Cognitive Psychology
Background:
- Accelerated operations for unmanned aerial system (UAS) platforms like MQ-1 Predator and MQ-9 Reaper have outpaced operator training, creating a shortage of qualified personnel.
- Traditional pilot training may not fully translate to the unique demands of UAS operation.
- This study investigates alternative candidate pools for UAS operators.
Purpose of the Study:
- To evaluate the cognitive performance of experienced video game players (VGPs) and pilots on tasks relevant to unmanned aerial system (UAS) operation.
- To identify potential surrogate candidates for UAS operation to address operator shortages.
- To compare cognitive skills between VGPs, pilots, and a control group in a UAS context.
Main Methods:
- Thirty participants were divided into three groups: experienced pilots (P), experienced VGPs, and a control group (C).
- All participants received training on eight cognitive performance tasks specifically designed for unmanned flight.
- Performance was assessed across various metrics including multi-attribute tasks, target acquisition/tracking, and landing simulation.
Main Results:
- Pilots significantly outperformed VGPs and controls on multi-attribute cognitive tasks.
- VGPs demonstrated superior performance in visually acquiring, identifying, and tracking targets compared to pilots and controls.
- Both VGPs and pilots performed similarly and better than controls on the UAS landing task.
Conclusions:
- Cognitive skills developed through video game play appear transferable to unmanned aerial system (UAS) tasks.
- Experienced video game players show potential as UAS operators, particularly in areas requiring visual-spatial skills.
- VGPs may offer a viable solution to the shortage of qualified UAS operators.
