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Related Experiment Video

Updated: May 29, 2026

Setting Up a Stroke Team Algorithm and Conducting Simulation-based Training in the Emergency Department - A Practical Guide
09:52

Setting Up a Stroke Team Algorithm and Conducting Simulation-based Training in the Emergency Department - A Practical Guide

Published on: January 15, 2017

Better quality in healthcare through gamified simulation based skill training application.

Weronika Tancredi1, Mikael Wintell, Lars Lindsköld

  • 1Chalmers University of Technology, Gothenburg, Sweden.

Studies in Health Technology and Informatics
|September 7, 2011
PubMed
Summary

A game-based training app aims to improve abdominal aortic diameter measurement skills for screening personnel. Usability testing revealed the prototype needs further interface design improvements for better user experience.

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Last Updated: May 29, 2026

Setting Up a Stroke Team Algorithm and Conducting Simulation-based Training in the Emergency Department - A Practical Guide
09:52

Setting Up a Stroke Team Algorithm and Conducting Simulation-based Training in the Emergency Department - A Practical Guide

Published on: January 15, 2017

Area of Science:

  • Medical imaging and diagnostics
  • Human-computer interaction
  • Health informatics

Background:

  • Screening for abdominal aortic aneurysm (AAA) in men is crucial for early detection and life-saving interventions.
  • Standardized measurement techniques for abdominal aortic diameter are essential for accurate AAA screening.
  • Current training methods for screening personnel may lack synchronization and coordination.

Purpose of the Study:

  • To design a game-based skill training application for improving abdominal aortic diameter measurement in ultrasound images.
  • To refine the skills of screening personnel through interactive training.
  • To enhance the consistency and accuracy of AAA screening procedures.

Main Methods:

  • The study employed the Goal-Directed design process, encompassing Research, Modelling, Requirements Definition, Framework Definition, Refinement, and Development support phases.
  • An interactive prototype of the game-based skill training application was developed.
  • Usability testing was conducted with end-users, involving subjective ratings and task performance evaluations.

Main Results:

  • The usability testing indicated that the interactive prototype is not yet fully usable.
  • End-users provided subjective ratings and performance data during task completion.
  • Identified usability issues and interaction data were collected to guide future design iterations.

Conclusions:

  • Further improvements in the interface design of the skill training application are necessary.
  • The collected usability data will inform the next design iteration to enhance user-friendliness.
  • The goal is to develop a more usable training tool to support accurate abdominal aortic diameter screening.