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Related Concept Videos

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Survival trees are a non-parametric method used in survival analysis to model the relationship between a set of covariates and the time until an event of interest occurs, often referred to as the "time-to-event" or "survival time." This method is particularly useful when dealing with censored data, where the event has not occurred for some individuals by the end of the study period, or when the exact time of the event is unknown.
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Related Experiment Video

Updated: May 27, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

Performance gains from directed training do not transfer to untrained tasks.

HyunKyu Lee1, Walter R Boot, Chandramallika Basak

  • 1Beckman Institute, University of Illinois, Urbana-Champaign, United States. hyunklee@illinois.edu

Acta Psychologica
|December 3, 2011
PubMed
Summary

Hybrid Variable-Priority Training (HVT) improved video game mastery and retention, especially for struggling learners. However, neither HVT nor Full Emphasis Training (FET) successfully transferred skills to untrained tasks.

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Area of Science:

  • Cognitive Psychology
  • Educational Psychology
  • Human-Computer Interaction

Background:

  • Modern society demands complex skills, making effective training crucial.
  • Training that enhances both trained and untrained task performance offers high efficiency.
  • Skill acquisition and transfer of training are key areas of research.

Purpose of the Study:

  • To investigate how directed training impacts skill acquisition and transfer to untrained tasks.
  • To compare the effectiveness of Hybrid Variable-Priority Training (HVT) versus Full Emphasis Training (FET) on skill learning.
  • To assess the long-term retention and transferability of training gains.

Main Methods:

  • Participants trained on the complex video game 'Space Fortress' for 30 hours.
  • Two training regimens were employed: HVT (skill-focused) and FET (score-focused).
  • Performance, retention, and transfer to untrained tasks were measured and compared across groups.

Main Results:

  • HVT led to higher game mastery compared to FET, particularly for initially low-performing participants.
  • Training benefits from HVT persisted for at least seven months.
  • Neither HVT nor FET demonstrated significant transfer of training to untrained tasks compared to a control group.

Conclusions:

  • Directed training can significantly improve performance and retention on trained tasks.
  • Task-specific improvements through practice do not necessarily generalize to untrained tasks.
  • Further research is needed to understand the mechanisms underlying successful transfer of training.