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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
The role of volleyball expertise in motor simulation
Barbara Tomasino1, Elisa Guatto, Raffaella Ida Rumiati
1IRCCS "E. Medea", San Vito al Tagliamento, PN, Italy. btomasino@ud.lnf.it
Abstract:
We explored the impact of motor experience on the interaction between implicit motor simulation and language-processing. In an action familiarity judgment task, expert volleyball players, fans and novices were presented with semantically correct sentences describing possible and not possible motor actions, all as negative or positive contexts, e.g., "Don't shank!" or "Assist!". As processing negated action-phrases is known to reduce simulation states, exposure to negative or positive contexts was used here to test how simulation varies according to motor feasibility (possible, impossible) and experience (experts and fans). A significant group×stimulus×context interaction showed that athletes and fans, took longer to process negative than positive contexts for possible actions, compared to action-impossible sentences. In addition, experts were significantly faster and more accurate than fans and, in turn, they were both more accurate than novices. Thus, implicit motor simulation impacts on action-verb processing depending on (i) the domain-relevant expertise, (ii) the feasibility of the actions, and (iii) on whether scenes are presented in a negated context. These results suggest that the implicit triggering of motor representations is modulated by the context and it is tuned to people's motor repertoire, even when actions are described linguistically.
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