Related Experiment Video
Updated: Jan 2, 2026

Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Impulsivity, self-regulation,and pathological video gaming among youth: testing a mediation model
Albert K Liau1, Eng Chuan Neo2, Douglas A Gentile3
1Nanyang Technological University, Singapore albertliau@yahoo.com.
Abstract:
Given the potential negative mental health consequences of pathological video gaming, understanding its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research.
Related Concept Videos
Social Foundations of Self I: Play and Game
Self-Regulation
Attention-Deficit/Hyperactivity Disorder
Diagnostic Criteria and Symptoms
To diagnose ADHD, symptoms must manifest before age 12 and be evident across multiple settings....
Modeling in Therapy
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
Human Genetics
The complex relationship between genetics and psychology is observable through common biological components such...
Self-Presentation: Self-Monitoring and Self-Handicapping

