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Updated: May 26, 2026

The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
Rebecca E Morrison1, Eric J Friedman, Adam S Landsberg
1Institute for Computational Engineering and Sciences, The University of Texas at Austin, Austin, Texas 78712, USA. rebeccam@ices.utexas.edu
Introducing a pass move into combinatorial games like Nim and Chomp significantly alters game complexity. This study analyzes these changes using dynamical systems, revealing how passes impact game structure and behavior.
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