Guided Multiview Ray Tracing for Fast Auralization
Related Experiment Video
Updated: May 25, 2026

Three-dimensional Particle Tracking Velocimetry for Turbulence Applications: Case of a Jet Flow
Published on: February 27, 2016
Micah Taylor1, Anish Chandak, Qi Mo
1Department of Computer Science, University of North Carolina, CB#3175, Brooks Computer Science Building, 201 S Columbia St., Chapel Hill, NC 27599-3175, USA.: taylormt@cs.unc.edu
Abstract:
We present a novel method for tuning geometric acoustic simulations based on ray tracing. Our formulation computes sound propagation paths from source to receiver and exploits the independence of visibility tests and validation tests to dynamically guide the simulation to high accuracy and performance. Our method makes no assumptions of scene layout and can account for moving sources, receivers, and geometry. We combine our guidance algorithm with a fast GPU sound propagation system for interactive simulation. Our implementation efficiently computes early specular paths and first order diffraction with a multiview tracing algorithm. We couple our propagation simulation with an audio output system supporting a high order interpolation scheme that accounts for attenuation, cross fading, and delay. The resulting system can render acoustic spaces composed of thousands of triangles interactively.
Related Concept Videos
Interference and Diffraction
Perception of Sound Waves
The pitch of a sound depends on the frequency and the pressure amplitude of the source. Two sounds of the same frequency...
Uniform Depth Channel Flow
Reflection of Waves
Multiple Pipe Systems
Series Configuration
In a series configuration, fluid flows sequentially from one pipe...

