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Related Experiment Video

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VisualEyes: A Modular Software System for Oculomotor Experimentation
10:41

VisualEyes: A Modular Software System for Oculomotor Experimentation

Published on: March 25, 2011

Live Speech Driven Head-and-Eye Motion Generators.

Binh H Le1, Xiaohan Ma, Zhigang Deng

  • 1Computer Graphics Laboratory, Department of Computer Science, PGH 309, University of Houston, 4800 Calhoun Road, Houston, TX 77204-30100, USA. bhle2@cs.uh.edu

IEEE Transactions on Visualization and Computer Graphics
|March 7, 2012
PubMed
Summary
This summary is machine-generated.

This study introduces an automated framework for generating realistic head and eye movements from speech. The approach significantly outperforms existing methods, enhancing digital character animation and virtual interactions.

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Area of Science:

  • Computer Graphics
  • Human-Computer Interaction
  • Biomedical Engineering

Background:

  • Realistic animation of human facial motion, including head, eye gaze, and eyelid movements, is crucial for virtual characters and human-computer interaction.
  • Existing methods often struggle to generate these motions simultaneously and realistically from speech input.

Purpose of the Study:

  • To develop a fully automated framework for generating simultaneous and realistic head motion, eye gaze, and eyelid motion driven by live or recorded speech.
  • To introduce a novel data acquisition technique for capturing high-fidelity facial motion data.

Main Methods:

  • Utilizing separate yet interrelated statistical models: Gaussian Mixture Models for head motion, Nonlinear Dynamic Canonical Correlation Analysis for eye gaze, and nonnegative linear regression with log-normal distribution for eyelid motion.
  • Employing a mocap+video hybrid data acquisition technique for simultaneous recording of high-fidelity head and eye movements.

Main Results:

  • User studies employing paired comparison methodology demonstrated that the proposed framework significantly outperforms state-of-the-art algorithms for head and eye motion generation.
  • The framework successfully generates realistic and synchronized head, eye gaze, and eyelid motions from speech input.

Conclusions:

  • The developed automated framework offers a significant advancement in generating realistic, speech-driven facial animations.
  • The novel data acquisition technique provides high-fidelity data essential for training such generative models.