Dense and dynamic 3D selection for game-based virtual environments

Jeffrey Cashion1, Chadwick Wingrave, Joseph J LaViola

  • 1University of Central Florida, USA. jcashion@knights.ucf.edu

Summary

Improving 3D object selection in games requires adapting techniques for dense, dynamic environments. Small modifications to existing methods like Raycasting and SQUAD significantly boost performance in challenging scenarios.

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