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Updated: May 24, 2026

Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis
Published on: December 18, 2014
Jeffrey Cashion1, Chadwick Wingrave, Joseph J LaViola
1University of Central Florida, USA. jcashion@knights.ucf.edu
Improving 3D object selection in games requires adapting techniques for dense, dynamic environments. Small modifications to existing methods like Raycasting and SQUAD significantly boost performance in challenging scenarios.
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