Related Experiment Video
Updated: May 24, 2026

A Procedure to Study Stress-Induced Relapse of Heroin Seeking after Punishment-Imposed Abstinence
Published on: March 23, 2022
Rare but severe concerted punishment that favors cooperation
Kuiying Deng1, Zhuozheng Li, Shun Kurokawa
1State Key Laboratory for Turbulence and Complex Systems, College of Engineering, Peking University, Beijing 100871, China.
Abstract:
As one of the mechanisms that are supposed to explain the evolution of cooperation among unrelated individuals, costly punishment, in which altruistic individuals privately bear the cost to punish defection, suffers from such drawbacks as decreasing individuals' welfare, inducing second-order free riding, the difficulty of catching defection, and the possibility of triggering retaliation. To improve this promising mechanism, here we propose an extended Public Goods game with rare but severe concerted punishment, in which once a defector is caught punishment is triggered and the cost of punishment is equally shared among the remainder of the group. Analytical results show that, when the probability for concerted punishment is above a threshold, cooperating is, while defecting is not, an evolutionarily stable strategy in finite populations, and that this way of punishment can considerably decrease the total cost of inhibiting defection, especially in large populations.
Related Concept Videos
Punishment
Punishment can be positive or negative. Positive punishment involves adding an undesirable stimulus, such as scolding, to decrease a behavior. Negative punishment involves removing a desirable stimulus, such as taking away a favorite toy, to decrease behavior.
The Stanford Prison Experiment
Operant Conditioning
Reinforcement in operant conditioning can be positive or negative, both of which serve to increase the likelihood of a behavior. Positive...
Milgram's Obedience to Authority
Operant Conditioning Intervention
In operant conditioning, behaviors that are...
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:

