Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: May 24, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
07:27

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty

Published on: October 6, 2016

Pilot study comparing changes in postural control after training using a video game balance board program and 2

Alessandra Pluchino1, Sae Yong Lee, Shihab Asfour

  • 1Department of Kinesiology and Sport Sciences, University of Miami, Coral Gables, FL 33146, USA.

Archives of Physical Medicine and Rehabilitation
|March 15, 2012
PubMed
Summary

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Lower-Extremity Alignment Asymmetry Between Supporting and Gesturing Legs in Ballet Dancers.

Journal of dance medicine & science : official publication of the International Association for Dance Medicine & Science·2026
Same author

Altered knee joint loading in patients with chronic ankle instability during running.

BMC sports science, medicine & rehabilitation·2026
Same author

Task-specific effects of visual reliance on visuomotor reactive performance in individuals with chronic ankle instability.

Physical therapy in sport : official journal of the Association of Chartered Physiotherapists in Sports Medicine·2026
Same author

Corrigendum to "Altered energy dissipation patterns and increased ground reaction force in patients with chronic ankle instability after fatiguing exercises" [J. Biomech. 202 (2026) 113289].

Journal of biomechanics·2026
Same author

Short-term and long-term in vivo 3D kinematics of the knee joint during split squat after anterior cruciate ligament reconstruction.

Clinical biomechanics (Bristol, Avon)·2026
Same author

Altered energy dissipation patterns and increased ground reaction force in patients with chronic ankle instability after fatiguing exercises.

Journal of biomechanics·2026

A video game balance board program proved as effective as Tai Chi for improving balance and postural control in seniors. This home-based approach may enhance exercise adherence for older adults.

Area of Science:

  • Gerontology
  • Biomechanics
  • Exercise Science

Background:

  • Falls are a significant concern for older adults, impacting mobility and independence.
  • Effective interventions to improve postural control and reduce fall risk are crucial for healthy aging.

Purpose of the Study:

  • To compare the effectiveness of a video game balance board program versus Tai Chi on postural control and perceived falls risk in independent seniors.

Main Methods:

  • A randomized controlled trial was conducted with 40 independent seniors, with 27 completing the study.
  • Interventions included Tai Chi, a standard balance exercise program, and a video game balance board program.
  • Outcome measures included the Timed Up & Go test, One-Leg Stance, functional reach, Tinetti assessment, force plate analysis (center of pressure, time to boundary), dynamic posturography, and falls risk questionnaires.

Related Experiment Videos

Last Updated: May 24, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
07:27

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty

Published on: October 6, 2016

Main Results:

  • No significant baseline differences were observed between groups.
  • While some force plate measures showed time-dependent improvements for the entire sample, no significant group-by-time interactions were found for most field tests or questionnaires.
  • Significant improvements were noted in dynamic posturography scores for the overall sample.

Conclusions:

  • The video game balance board program demonstrated comparable effectiveness to Tai Chi and standard balance exercises in enhancing postural control, as indicated by force plate and dynamic posturography measures.
  • The home-based accessibility of the video game intervention may improve exercise adherence among older adults, addressing common barriers to participation.